I had a great time playing the game, using the mace and turning up your mouse dpi as high as possible turns you into a living jet engine, so the game is a 10/10.
definitely add a toggle feature so you don't have to hold down left click on an object for nine waves of zombie(?) slaying.
Fun game but keep holding down the left mouse button doesn't feel good after a while and most weapons feels under performing or maybe the impact feedback is missing cause all weapons feels similar except the big ones like the starting shovel which I can just spin and stand still for the most part and mouse sensitivity option is needed.
I dont like that you have to hold down the mouse button to hold the weapons, would prefer a click grab and click put down. but other than that its really rad!
Hey Jack ! Great first game buddy. I follow your videos since you started and I freaking love how I relate to all of your gaming opinions. Seeing you going on the road of making your own just makes me really excited!
A couple of notes about the game:
Mouse sensitivity feels really slow with the hand movement. I had to set my mouse DPI to the max and it still felt kinda slow. I think a more responsive (less gravity) movement would be better.
A recurring bug occurs when letting go of a weapon; the hand stays in a fist/closed state.
It's too hard. I think reducing hitboxes would help a lot, and adding some hit animations to enemies. It's really hard to tell where the hitbox is and you constantly take damage when you would assume otherwise. Maybe even the possibility to take cover behind some structures to block enemies a bit, like a fence or a wagon, and they could be destructible and have like three sprites of damage before they completely break.
Also, a way easier first round of enemies would be nice: fewer enemies and perhaps some smaller ones, and make the bigger ones slower.
Sadly, I couldn't add potions to the belt. I don't know if you implemented this feature, but it would be cool. Maybe right-click, or have it done automatically if you are at 100% health.
Keep up the good work, and best wishes to you and Nick!
Super charming game, I love it! I was interested in game dev for a long time and your devlogs gave me the motivation to actually start it myself!! Thank you so much and can't wait to see what you're cooking up next :)
The Grave Keeper - Skeletal Warden of the Graveyard
The Grave Keeper is the skeletal, ghoulish figure who reigns over the graveyard. With his haunting appearance and massive scythe, he ruthlessly eliminates any who dare to defy his twisted authority.
Driven by an insatiable hunger for power, the Grave Keeper views the graveyard as his kingdom. He will stop at nothing to expand his macabre domain, making him a truly formidable and uncompromising threat for players to face.
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I had a great time playing the game, using the mace and turning up your mouse dpi as high as possible turns you into a living jet engine, so the game is a 10/10.
definitely add a toggle feature so you don't have to hold down left click on an object for nine waves of zombie(?) slaying.
Fun game but keep holding down the left mouse button doesn't feel good after a while and most weapons feels under performing or maybe the impact feedback is missing cause all weapons feels similar except the big ones like the starting shovel which I can just spin and stand still for the most part and mouse sensitivity option is needed.
Pretty fun and hard!
I dont like that you have to hold down the mouse button to hold the weapons, would prefer a click grab and click put down. but other than that its really rad!
Hey Jack ! Great first game buddy. I follow your videos since you started and I freaking love how I relate to all of your gaming opinions. Seeing you going on the road of making your own just makes me really excited!
A couple of notes about the game:
Keep up the good work, and best wishes to you and Nick!
I turned into a mace wielding farting helicopter
10/10
Excited to play this!
Super charming game, I love it! I was interested in game dev for a long time and your devlogs gave me the motivation to actually start it myself!! Thank you so much and can't wait to see what you're cooking up next :)
Here's an idea for a boss character:
The Grave Keeper - Skeletal Warden of the Graveyard
The Grave Keeper is the skeletal, ghoulish figure who reigns over the graveyard. With his haunting appearance and massive scythe, he ruthlessly eliminates any who dare to defy his twisted authority.
Driven by an insatiable hunger for power, the Grave Keeper views the graveyard as his kingdom. He will stop at nothing to expand his macabre domain, making him a truly formidable and uncompromising threat for players to face.
Or something like that. Haha!
Cool game!
It just works
A fantastically charming game. The groundwork for an amazing game is right there. I wish nothing but the best for the developers.
Play button works
nice game!